Moving a camera along a Pivot

Blitz3D Forums/Blitz3D Programming/Moving a camera along a Pivot

Try messing around with the lines in the function to do with speeds. In particular:

MoveEntity cam,0,0,EntityDistance#(cam,cam_piv)/100


Try that value, smoother moving, but a little slower :o)

Also, try making the cam_piv into a sphere, to see whats going on a little better :o)