Moving a camera along a Pivot

Blitz3D Forums/Blitz3D Programming/Moving a camera along a Pivot

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What to do then is... Have a pivot moving towards each waypoint in turn. Simply point the pivot at the the waypoint. And move it at a constant rate. Now, have the camera follow the moving pivot, a distance behind it, depending on how smooth you want it. The camera will always be pointing at the moving pivot and moving towards it. I'll put together some code :o)