CP - Alien Breed Remake - 7

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 7

Yeah, not sure about objectives for individual players - we can force 2 player puzzles by other means. So...my thinking is as follows:

Objectives can be mandatory (1 or more) or optional (none or more), and are defined per level. They are always shared by both players. However it might be neat if we remember WHO completes each). Objectives can also be added AND removed mid-level, as either mandatory or optional. (The latter two are nice to haves, we just need the basics for now).

This'll be next thing after sorting special object placement in the editor - that should be sorted tomorrow...

Also, I noticed a few 'features', but didn't have time to delve:
- In intex (and main menu screens), you should be able to use both the action key and fire key to do stuff - it's a bit inconsistent at the moment.
- My machine seriously slows down if many critters are active. While that's okay (i'm mostly in debug, and my pc is piss poor), it did appear that things weren't quite right. I thinking something may up in the timing, etc., although I didn't really have time to investigate further.
-grenades should drop to the floor when they hit something, not continue rising / falling!