Gile[s] screws geometry...

Miscellaneous Forums/Content Creation Tools/Gile[s] screws geometry...

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heh just incase people aren't doing it right. when I trained some new artists at a previous place of work, a lot of them didn't know how to colapse the stack properly.

The way many did it was when in the edit mesh modifier, right click on the selected object and choose colapse all in the right click menu.

the only way that was guaranteed to work was to go to the Utilities Tab in the control panel where reset-xform is, reset the X-form first and then go back and select the Collapse utility, by default <Mesh> is checked in the panel, change that so <modifier result> and then click <collapse selected> and you should have done it properly. (a