Main loop - does everyone do the same stuff ?

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put in my averaging component - here's the figures...

over a 1 minute period, my game reports the following

Min Delta: 0.00
Max Delta: 4.14
Ave Delta: 0.06

so going back to what Morduun was saying I'd add a line of code that, in the event of the currentdelta rising to say 5.0, I would set the currentdelta = average delta * 2