put in my averaging component - here's the figures...
over a 1 minute period, my game reports the following
Min Delta: 0.00
Max Delta: 4.14
Ave Delta: 0.06
so going back to what Morduun was saying I'd add a line of code that, in the event of the currentdelta rising to say 5.0, I would set the currentdelta = average delta * 2
over a 1 minute period, my game reports the following
Min Delta: 0.00
Max Delta: 4.14
Ave Delta: 0.06
so going back to what Morduun was saying I'd add a line of code that, in the event of the currentdelta rising to say 5.0, I would set the currentdelta = average delta * 2