From google I came up with this link
http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001387
In summary: Maya --> .X --> UU3D --> B3D
It seems to work for geometry but not so much for animation.
This may have been a bone weighting issue, however.
http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001387
In summary: Maya --> .X --> UU3D --> B3D
It seems to work for geometry but not so much for animation.
This may have been a bone weighting issue, however.