Well, maybe not actually. Scale your parent as normal, but when positioning and scaling you child, use this
Position the entity using entityx,y and z with true flags, and just add on which way you want to move them. Does the exact same as move entity, except it's global. Make sure you have the true flag at the very end in too :o)
That seems to work over here.
ScaleEntity child,1,2,1,True PositionEntity child,EntityX(child,True),EntityY(child,True)+1,EntityZ(child,True),True
Position the entity using entityx,y and z with true flags, and just add on which way you want to move them. Does the exact same as move entity, except it's global. Make sure you have the true flag at the very end in too :o)
That seems to work over here.