I have just created a small village in 3ds max and exported it using the b3d exporter. When i import it into Gile[s] to do the lightmapping, it screwes around with my objects and puts some (not all) at funny angles.
Is this a bug? Or is there a work around.
Also i try and adjust them back to the correct angles that they were previously at and the objects jump around like crazy. I alter the Yaw of an object and it starts putting random numbers in the Pitch or Roll boxes.
Anyone else found this?
Is this a bug? Or is there a work around.
Also i try and adjust them back to the correct angles that they were previously at and the objects jump around like crazy. I alter the Yaw of an object and it starts putting random numbers in the Pitch or Roll boxes.
Anyone else found this?