Gile[s] screws geometry...

Miscellaneous Forums/Content Creation Tools/Gile[s] screws geometry...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I have just created a small village in 3ds max and exported it using the b3d exporter. When i import it into Gile[s] to do the lightmapping, it screwes around with my objects and puts some (not all) at funny angles.

Is this a bug? Or is there a work around.

Also i try and adjust them back to the correct angles that they were previously at and the objects jump around like crazy. I alter the Yaw of an object and it starts putting random numbers in the Pitch or Roll boxes.

Anyone else found this?