Ship going through dock

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Why call it Cam(0), Cam(1), etc. How confusing. It's just as easy to call it CamX, CamY, etc. Now you don't even have to remember which is which.

This has got to be one of the strangest ways I have ever seen on ending a program:
FreeEntity Oredock
ClearMem()

Function ClearMem()

FreeEntity Oreboat
FreeEntity Water
FreeEntity Camera
FreeEntity Light

End

End Function


Also, How do you know that your water collision works? You never send the boat downward (Y movement).