Why call it Cam(0), Cam(1), etc. How confusing. It's just as easy to call it CamX, CamY, etc. Now you don't even have to remember which is which.
This has got to be one of the strangest ways I have ever seen on ending a program:
Also, How do you know that your water collision works? You never send the boat downward (Y movement).
This has got to be one of the strangest ways I have ever seen on ending a program:
FreeEntity Oredock ClearMem() Function ClearMem() FreeEntity Oreboat FreeEntity Water FreeEntity Camera FreeEntity Light End End Function
Also, How do you know that your water collision works? You never send the boat downward (Y movement).