Noel,
OO is way on the bottom of the feature list at this point and time. However, figuring out implemention of standard variables and functions are giving me clues for implementing oo.
OO is way on the bottom of the feature list at this point and time. However, figuring out implemention of standard variables and functions are giving me clues for implementing oo.
Write a preprocessor for the scripts to allow usage of object oriented programming features. I did that for Blitz3D and it works fine. Just spits out a .BB file that has code compatible with Blitz.
I'm not sure exactly what you mean here as BSCVM is a in-game script compiler & processor that uses scripts at runtime. The method you describe requires you to convert your script -> .bb and then compile the *.bb with blitzcc. Please correct me if im wrong.