BlitzScript3D

Blitz3D Forums/Blitz3D Programming/BlitzScript3D

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Noel,

OO is way on the bottom of the feature list at this point and time. However, figuring out implemention of standard variables and functions are giving me clues for implementing oo.

Write a preprocessor for the scripts to allow usage of object oriented programming features. I did that for Blitz3D and it works fine. Just spits out a .BB file that has code compatible with Blitz.
I'm not sure exactly what you mean here as BSCVM is a in-game script compiler & processor that uses scripts at runtime. The method you describe requires you to convert your script -> .bb and then compile the *.bb with blitzcc. Please correct me if im wrong.