The lib itself is fast, I doubt you'll have any problems using it. I did use this lib with a single surface particle system I wrote. Although, I modified it for one user Type which means I then don't use Handle and Object. Handle and Object are not the fastest of commands, for what reason I don't know. But, don't get me wrong, they are still fast. How many items do you plan to go through?
which linked list lib are you refering to?
If all you're looking for is speed then the fastest solution is to use 2 types and then use for each, like so.
this would be the fastest, faster than arrays, but it can get very confusing and messy since could have very many Types all over the place.
which linked list lib are you refering to?
If all you're looking for is speed then the fastest solution is to use 2 types and then use for each, like so.
type tGood field Name$ end type type tBad field Name$ end type good.tGood = new tGood ... bad.tBad = new tBad ... for good.tGood = each tGood print good\name next for bad.tBad = each tBad print bad\name next
this would be the fastest, faster than arrays, but it can get very confusing and messy since could have very many Types all over the place.