Thanks.
Then I guess I've got to create all static parts of a spacestation as one big mesh and rotating parts as separate meshes.
I'm loading each station separately, even if the model was loaded once before.
This way the loading-routines are simpler (for me anyway).
And I'm afraid that there might be only 2 stations in the same sector which are the same, because I want those stations to work as factories (see X2 - The Threat).
So they are different and use different textures.
I tried Copymesh before (on a child) and Windows froze for a few seconds (couldn't even move the mouse) and after that I had to kill the app manually with the task-manager, because it wasn't responding to the X-button on the top-right of the window.
Maybe I did something wrong with it, don't know.
Then I guess I've got to create all static parts of a spacestation as one big mesh and rotating parts as separate meshes.
I'm loading each station separately, even if the model was loaded once before.
This way the loading-routines are simpler (for me anyway).
And I'm afraid that there might be only 2 stations in the same sector which are the same, because I want those stations to work as factories (see X2 - The Threat).
So they are different and use different textures.
I tried Copymesh before (on a child) and Windows froze for a few seconds (couldn't even move the mouse) and after that I had to kill the app manually with the task-manager, because it wasn't responding to the X-button on the top-right of the window.
Maybe I did something wrong with it, don't know.