Thanks to all who responded. Apologies for not relaying results of your suggestions earlier.
PowerPC603 - your suggestion to move entitybox command above the positionentity command unfortunately did not make any difference but I am pleased you suggested it - I can't believe i hadn't thought to do it myself.
DJWoodgate - thanks to you I will remember to check the bug report forum next time. Unfortunately, changing the spriteviewmode did not make any difference. Neither did your sensible test suggestion. i think your suggested test having failed pretty much proved to me that entitybox doesn't work properly (at least with sprites).
big10p - I thought you could not pick or collide with a sprite using poly detection but had to use sphere or box detection. that's what the manual says and what, indeed, i have found in practice. Have you been able to do it?
For any and all's information - I have tried using all the premutations I can think of re the coordinates to be input into the sprite's entitybox - global, internal, changing the sprites handle. It will sort of work, but is just too hit and miss to be of any use.
PowerPC603 - your suggestion to move entitybox command above the positionentity command unfortunately did not make any difference but I am pleased you suggested it - I can't believe i hadn't thought to do it myself.
DJWoodgate - thanks to you I will remember to check the bug report forum next time. Unfortunately, changing the spriteviewmode did not make any difference. Neither did your sensible test suggestion. i think your suggested test having failed pretty much proved to me that entitybox doesn't work properly (at least with sprites).
big10p - I thought you could not pick or collide with a sprite using poly detection but had to use sphere or box detection. that's what the manual says and what, indeed, i have found in practice. Have you been able to do it?
For any and all's information - I have tried using all the premutations I can think of re the coordinates to be input into the sprite's entitybox - global, internal, changing the sprites handle. It will sort of work, but is just too hit and miss to be of any use.