Do not utilize PositionEntity, RotateEntity. Use Moveentity, and TurnEntity.
Positioning makes the collisions not work at all, check the b3d docs on Moveentity and TurnEntity.
Positioning makes the collisions not work at all, check the b3d docs on Moveentity and TurnEntity.
I'm pretty sure that's not true. I've never used MoveEntity or TurnEntity and I've never had any Blitz collision problems. Granted, Blitz collisions are a wee bit crap, and I tend to use alternatives in anything serious, but I'm still pretty sure that's not the case.
From a quick glance, I can't see any reference to EntityBox or EntityRadius, and that could be the problem. Blitz can't guess how large the collision sphere and box should be, you'll have to tell it.