Have you got an example of some code?
It certainly souinds like a collision problem (do you re-update the Player collisions, not just the level objects?)
how is your gravity handled?
is your player a mesh, a camera, a pivot combined complex collecion of children???
It certainly souinds like a collision problem (do you re-update the Player collisions, not just the level objects?)
how is your gravity handled?
is your player a mesh, a camera, a pivot combined complex collecion of children???