Area Change affected by gravity

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When my character changes area in a 'half seamless' fashion
(eg: Halo where you walk through a room from which you cannot see others, and it load while telling you to please wit)
He falls through the floor. Of course the new area loaded is in Exact synchrony with the old one (in fact its the same for testing purposes), and has all its collission affections updated immediately after the area is freed and reloaded, so why should my players gravity take effect in this way? help!

my main loop goes something like this:

playerstuff....
if there is an areamesh >>gravity

updateworld
renderworld
drawhud

flip
checkareas....


EDIT: Nearly fixed: I had to reestablish the collissions, but u still fall through thr floor.