Thanks, but the level lightmapping does not dynamic lightmapping, while the blitz light engine does.
I mean, if I turn the cubes, I have to recalculate the lightmapping, which requires time. Instead, using the built in lights results faster.
Sergio.
I mean, if I turn the cubes, I have to recalculate the lightmapping, which requires time. Instead, using the built in lights results faster.
Sergio.