TextureFilters question

Blitz3D Forums/Blitz3D Programming/TextureFilters question

The texture was mapped to the mesh in a modeller called Metasequioa (but does it matter?), not 3DS.
I don't know if we're having a misunderstanding here (but I appreciate all input)....
Quite simpy I want to kill the blurring on _one_ texture only.
So I shouldn't have to use ClearTextureFilters at all.
I should just be able to do TextureFilters "road",1.
Why does this not work?