Hi!
I you create the model of the road in 3d studio max just check vidmem in material properties.
If not, just use in Blitz Cleartexturefilters and then set:
TextureFilter "", 1+256
If texture is in vram it won't be mipmapped at all.
I you create the model of the road in 3d studio max just check vidmem in material properties.
If not, just use in Blitz Cleartexturefilters and then set:
TextureFilter "", 1+256
If texture is in vram it won't be mipmapped at all.