TextureFilters question

Blitz3D Forums/Blitz3D Programming/TextureFilters question

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The road texture is part of a model, so it is not loaded separately.
So does this mean that because I want clarity on just one texture I have to specify TextureFilters "_std",1+8 and then rename _all_ my other textures?
Pretty silly for just one texture, but if that's right then thanks for the help anyway.
There again, by the logic above, I should be able to do:
TextureFilter "",1+8 ; restore default
TextureFilter "road",1 ; set road
which as I said, has no effect.