lws to .x any exporters

Miscellaneous Forums/Content Creation Tools/lws to .x any exporters

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*.x ---> Ultimate Unwrap(weld model with degenerate faces unchecked)---> b3d.

I don't know any other way I have been able to work out...I mean, from .x 8 with bones, weights, animation (plus typical mesh features)

There was a dx8 --->b3d converter , but i could not make it work. neither bones collector did seem to handle bones and weights animation. Indeed, if I remember well, he replied it does not do that.So, none of the utilities will do it.

Most packages now export bones and weights with an external free x exporter (sometimes made even by someone of the package developer, what happened in Softimage XSI) , so , is now the typical bridge towards many engines.

As it does not have it, I don't see any other that having Ultimate Unwrap purchased :/
Which is probably quite good,as is a great uv mapper...But i suppose you already uv map with Lightwave.

UU is the best purchase I made ever, anyway. I repeat it many times, but is a fact.