We are going to create Blitz wrapper for Nebula Engine.
Render: DirectX 8.1, OpenGL
One question regrading Nebula.
Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)?
First demo:
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip
P.S.
Copy ".decls" file in the "userlibs" directory to your BlitzBasic "userlibs".
Render: DirectX 8.1, OpenGL
One question regrading Nebula.
Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)?
First demo:
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip
P.S.
Copy ".decls" file in the "userlibs" directory to your BlitzBasic "userlibs".