CP - Alien Breed Remake - 7

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I'll do the objectives - seeing as I'm in the depths of the editor already! I'll finish my tidy up first, then get onto the structure thing.

I'm thinking that a level will have 1-N mandatory objectives, and 0-N optional objectives. I also like the idea of gaining objectives as you work through a level, either mandatory or optional. (For example start a level thinking you need to retrieve something, but when you get there, discover it was a trap, so the mandatory objective is now escape).

I may also have a go at game structure too - i.e. how levels tie together. I think this ties up with objectives, as it's likely to be the case that completing an objective (mandatory OR optional) results in opening levels.

What I'd like though, are some ideas on how to present available levels to the user. I like the idea of a world map (defined as an image for the game) and each available starting level is a location on that map. You can then select any one of those locations to play.