Has anyone gone and got their head around constructing a soft object deformation system to work alongside a physics engine like Tokamak?
The reason I'm asking this is because I realised that all games have a ton of objects that should be flimsy, but they are completely rigid. A bed, for instance, which is always in a game, may as well just be a stack of bricks. What I want to achieve is a system where stuff that should be soft is soft (ie: A giant rubber ball squeezes a bit before bouncing)
So - any ideas where I can get started with making soft object deformation? (possibly working under Tokamak, but I think I could figure that bit out myself).
The reason I'm asking this is because I realised that all games have a ton of objects that should be flimsy, but they are completely rigid. A bed, for instance, which is always in a game, may as well just be a stack of bricks. What I want to achieve is a system where stuff that should be soft is soft (ie: A giant rubber ball squeezes a bit before bouncing)
So - any ideas where I can get started with making soft object deformation? (possibly working under Tokamak, but I think I could figure that bit out myself).