Texture specular highlights

Blitz3D Forums/Blitz3D Programming/Texture specular highlights

Loki_uk did this over at blitzcoder. The whole thing kind of disappeared though.
Pretty sure he just used two layers - a sphere-mapped light layer, and a specular map layer on top. Not the best method probably, but it works for simple uses.
http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001492