Here is my problem:
- I have an entity, which is not uniformely scale, and which is animated
- I have an other entity that I parent to this entity
- Problem: this entity is also scaled (as soon as I parent it to the scaled animated entity )!!!
This problem is very well described here:
http://www.blitzbasic.co.nz/b3ddocs/command.php?name=entityparent
Some other people already ran into this problem:
http://www.blitzbasic.co.nz/Community/posts.php?topic=37541
But I can not used the solution proposed there (use scaleMesh instead of scaleEntity) because several entities share the same mesh, and I want to scale every entity differently...
I was trying to find for a workaround for hours... Do someone has a solution for me???????
Thanks!
- I have an entity, which is not uniformely scale, and which is animated
- I have an other entity that I parent to this entity
- Problem: this entity is also scaled (as soon as I parent it to the scaled animated entity )!!!
This problem is very well described here:
http://www.blitzbasic.co.nz/b3ddocs/command.php?name=entityparent
Some other people already ran into this problem:
http://www.blitzbasic.co.nz/Community/posts.php?topic=37541
But I can not used the solution proposed there (use scaleMesh instead of scaleEntity) because several entities share the same mesh, and I want to scale every entity differently...
I was trying to find for a workaround for hours... Do someone has a solution for me???????
Thanks!