convert their world coordinates to a relative coordinates by parenting a pivot at the vertices position.
point the pivot to the centre of the sphere and move it backwards/forwards to lower/heighten
then recreate the mesh
OR-------
Use VertexNX (search for the similar commands) and use those values to manipulate vertices in and outward.
I gota run- someone explain this one a bit more? :D
point the pivot to the centre of the sphere and move it backwards/forwards to lower/heighten
then recreate the mesh
OR-------
Use VertexNX (search for the similar commands) and use those values to manipulate vertices in and outward.
I gota run- someone explain this one a bit more? :D