Poly use with UT2K3 maps and Q3 maps

Blitz3D Forums/Blitz3D Programming/Poly use with UT2K3 maps and Q3 maps

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realy, now im roling on the floor laughing :P i was just giving it a shot.

Im back at the stage where im wondering if spliting up my meshes to several (but still a small amount) of surfaces would be quicker than having everything on a single surface- Yes, i know, blitz is slow with surfaces.... :P