Anyone Using Character Shop Yet?

Miscellaneous Forums/Content Creation Tools/Anyone Using Character Shop Yet?

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" by the way, they sell for $4195 and $15,995, respectively."

woah, I thought motion builder was cheaper.
the lower version, I think it was offered for 100$ for a time, was a year license, upgradable to a permanent for 200$ late ron. Not sure.

There's now easy way to animate a character at a pro level.

I tried mb and was not easy, I mean, is very well thought, and yep, if u come like me of animating with blender or cfx, anything with some pro features is easier, but for a newbie in animation...(and ppl in this thread, or several, don't even seem to be newbie in that) ...I don't think they find it easy. The other oen, I don't know.

Of course I prefer to animate my self with 100% freedom, but is like when I think about doing a game, while I know C++ and directx is the most professional way, I doubt I would ever be able (mostly with the time life already demands, and being an artist, prefer to dedicate quite a time to art)

So I guess is a good comparison :)

Seems what you have with this proggy is professional anims made by an artist so that provided the mesh is of certain type, it'll b eable to use anims that the usual coder wouldn't be able to output in his/her game.

As a last note: Animation is a profession by itself.Today, when I get into conversations for getting into a job, besides it use to be now word of mouth, (kind of a network of industry friends) , I'm asked to do a bit of all, if possible, but in perhaps other more stablished gaming countries, Animator is a profession by itself, in games. Funnilly is not the same for modelling; a character modeller use to be able to do textures, and uv mapping also. In the very long past, there was the modeller, the 2d guy making textures (usually the modeller made uv mapping, but sometimes the skinner preferred to do it; I do like to take control of all in a character) , and the animator (level designer was apart.) .Maybe this was just an impression I had some years ago, maybe I am wrong.

But today I keep saying offers like these: A company wants a modeller, and they ask him a load of skills, from drawing, to modelling, texturing, uvmapping.Big companies don't ask him making levels too, small ones do (they did to me, ask me every bit, and usually one has not same level in every task) , and apart, ask for "animators".

Imho, animation is key for a character. Of course, hardly a bad modelled character can be helped by a good animation, but animation is the life of it.

Looks this app has an specific viable niche ;)

And imho, at least to me, sounds generous the Dustin offer.