Thanks for the second bit of code "Goober". Will take a look at it.
"big10p" - the truthfull answer is 'I don't know'. Is there a better way? I'm still initially going to do it the way I am doing it - I am currently collecting different methods and documenting them.
The object above will be a cone/pyramid type object - there will be another 3 sides like the one above - the 'peaks' of the cones will be moved to meet each other at the centre (to form the pyramid). There will be no base - so you will see inside the pyramid/cone. So I have to double-side the surfaces.
This is all part of me wanting to finally resolve my virtually zero (because I've never used it) knowledge of the Blitz3D 'Surface' stuff.
"big10p" - the truthfull answer is 'I don't know'. Is there a better way? I'm still initially going to do it the way I am doing it - I am currently collecting different methods and documenting them.
The object above will be a cone/pyramid type object - there will be another 3 sides like the one above - the 'peaks' of the cones will be moved to meet each other at the centre (to form the pyramid). There will be no base - so you will see inside the pyramid/cone. So I have to double-side the surfaces.
This is all part of me wanting to finally resolve my virtually zero (because I've never used it) knowledge of the Blitz3D 'Surface' stuff.