halo-
I am not using code to load the UT maps, well other than the usual "LoadMesh" command. I export them as .obj from the UnrealEd, then import them as .obj into MAX. Then export out as either 3ds or b3d format.
Tom-
So if I loaded in the MAX/UT maps in pieces that would help game performance if I keep my poly count below 60k per piece or per level?
I am not using code to load the UT maps, well other than the usual "LoadMesh" command. I export them as .obj from the UnrealEd, then import them as .obj into MAX. Then export out as either 3ds or b3d format.
Tom-
So if I loaded in the MAX/UT maps in pieces that would help game performance if I keep my poly count below 60k per piece or per level?