Poly use with UT2K3 maps and Q3 maps

Blitz3D Forums/Blitz3D Programming/Poly use with UT2K3 maps and Q3 maps

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halo-
I am not using code to load the UT maps, well other than the usual "LoadMesh" command. I export them as .obj from the UnrealEd, then import them as .obj into MAX. Then export out as either 3ds or b3d format.

Tom-
So if I loaded in the MAX/UT maps in pieces that would help game performance if I keep my poly count below 60k per piece or per level?