Compare Blitz VS C++ performance on logic

Blitz3D Forums/Blitz3D Programming/Compare Blitz VS C++ performance on logic

My C++ is a little rusty. Can this line be changed from
y=y+acos(i)/100;

to
y=+acos(i)/100;

If so that may make a difference (though I would not suspect it to be a large difference).

Having blitz do as well as it did is pretty impressive.