nope, i got my mesh saving code done- I just went off on a tangent- Id like the source code part for different reasons- my main use would prolly be for saving loaded meshes into sourcecode as includes.(my stuffs usually tiny).. and exporting created meshes to blitz code so i dont have to keep running create commands :/
And yup, We Qbasic Progers would get that Bsave, CodeD... I use qbasic bsave data in Den Bros 3- I wanted to use the original media :D
And yup, We Qbasic Progers would get that Bsave, CodeD... I use qbasic bsave data in Den Bros 3- I wanted to use the original media :D