Lighting double sided surface

Blitz3D Forums/Blitz3D Beginners Area/Lighting double sided surface

Nice one "Goober"! On an initial quick look that is what I want. I'll have to check it over.

When I was faffing about with it - I had tried loading the 'VertexNormals' with the 3D space coordinates - coz that's how it appears to me in the printed manual (which indicates surface,index,nx#,ny#,nz#). The manual seems to refer to coordinates.