Hi RaGR and morduun
Thanks for the replies. It's not the exporter because I'm happy with the loaded mesh, I get the data from the already converted mesh. It's just that the information shown on the .xml for the vertex coordinates is different from the vertex coordinates taken from the loaded .b3d.
RaGR - I really hope I'm doing something wrong because my life would be a bit easier if I could use loaded b3d's. What you're doing sounds pretty much like what I'm trying to do. I run the b3d file through a utility that gives me a small file that shows vertex assignments to bones, and then try to match that up with loaded vertices except for me it's not working. I'll go back and go through it again!!
Cheers
GrumpyOldMan
Thanks for the replies. It's not the exporter because I'm happy with the loaded mesh, I get the data from the already converted mesh. It's just that the information shown on the .xml for the vertex coordinates is different from the vertex coordinates taken from the loaded .b3d.
RaGR - I really hope I'm doing something wrong because my life would be a bit easier if I could use loaded b3d's. What you're doing sounds pretty much like what I'm trying to do. I run the b3d file through a utility that gives me a small file that shows vertex assignments to bones, and then try to match that up with loaded vertices except for me it's not working. I'll go back and go through it again!!
Cheers
GrumpyOldMan