Is Blitz3d reindexing vertices on loading?

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Hi

I've been playing around with mesh animation and it looks like Blitz3d is reindexing some vertices of b3d and 3ds models on loading. Am I going crazy or has this always been the case? I had a look at the Bugs Reports and I couldn't see anything there. I've been struggling with mesh animation with there always being some vertices not being attached to the right bones. I checked and rechecked what I was doing, so I decided to run a .b3d model through the excellent b3d to xml to b3d program, and also write a simple program that loaded the same b3d file and write to file the vertexx,vertexy and vertexz of the loaded b3d. The indexed vertex values in the xml file and the indexed values from the loaded file don't match!!

Any help on this would be appreciated.

Cheers

GrumpyOldMan