A real antialias routine

Blitz3D Forums/Blitz3D Programming/A real antialias routine

>> There's also no way to render a 4000-pixel-wide image with Blitz.

There probably is if you're clever enough with camerazoom and camera positioning and pointing it at the right place and doing x renders to get the big image. It's way beyond my little brain but I'm sure someone like you or Sswift could work it out (if you want to!)

Anyway, looks really good Halo, Certainly something to put in the code archives for future use.