Gotelin - I downloaded Psonic's dwarf model( available here: http://www.psionic3d.co.uk/packs/dwarf/dwarf.html ) ... I unzipped it into the same directory with the normalmapping demo ... it comes with a .BB source program to view the model, so I loaded that into Blitz3D ... I then added this code to it right before the main loop:
fired it up and this is what I got:

It clearly seems to be working fine on my PC...So I dunno what the problem could be?
;cubemap for normals nmap=LoadTexture( "cube2.png",1+128 ) SetCubeMode nmap,2 TextureBlend nmap,2 ;cubemap for lightcolor lmap=LoadTexture( "lcube.png",1+128 ) SetCubeMode lmap,2 TextureBlend lmap,5 dudebump = LoadTexture("rockbump.bmp") TextureBlend dudebump,4 ScaleTexture dudebump,.25,.25 dudeskin = LoadTexture("dwarf2.jpg") TextureBlend dudeskin,5 EntityFX dude,1 EntityTexture dude,nmap,0,0 EntityTexture dude,dudebump,0,1 EntityTexture dude,lmap,0,2 EntityTexture dude,dudeskin,0,3
fired it up and this is what I got:

It clearly seems to be working fine on my PC...So I dunno what the problem could be?