I use:
player = LoadAnimMesh( "Player.B3D" )
UpdateNormals player
But is the same , if I use Loadanimmesh i can't see normal mapping but when use loadMesh can see normalmapping
Why?
Thanks
I'm not sure, maybe try this:
UpdateWorld UpdateNormals player RenderWorld Flip
another thing to try, create a directional light...you won't really be useing it...but turn off the fullbrite on the character, updateworld to make animation work, then turn fullbright back on before rendering the world...that might get your GFX card to calculate the surface normals correctly for cubemapping to work.