normalmapping animated meshes

Miscellaneous Forums/Graphics Showcase/normalmapping animated meshes

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.


I use:

player = LoadAnimMesh( "Player.B3D" )
UpdateNormals player

But is the same , if I use Loadanimmesh i can't see normal mapping but when use loadMesh can see normalmapping

Why?

Thanks



I'm not sure, maybe try this:
UpdateWorld
UpdateNormals player
RenderWorld
Flip


another thing to try, create a directional light...you won't really be useing it...but turn off the fullbrite on the character, updateworld to make animation work, then turn fullbright back on before rendering the world...that might get your GFX card to calculate the surface normals correctly for cubemapping to work.