haloBASS

Blitz3D Forums/Blitz3D Programming/haloBASS

Mainly it's a means to get at sound functionality Blitz can't provide. By extending the userlib you can get to seek-to-millisec/pattern, VU meters and all sorts of other sound functionality Mark's ignored for years.

The downside is that using it in a commercial game requires a payment to the library providers, which is why we yammered after Mark to get it in Blitz all this time, but it's plain that's not going to happen now so this is as good as it gets.