To really antialias an image, you need to render it at 4x resolution and then average each block of four pixels down to 1.
Yep, thats true. I know 3d max does that, and it is definately the only real way of doing AA.
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.