A real antialias routine

Blitz3D Forums/Blitz3D Programming/A real antialias routine

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Nice stuff, Halo! But.. I do consider AA essential feature in today's games, but I too doubt if the software AA would be fast enough... for simple games it might be, like platform games done in 3D? Also what happens if the user HAS AA enabled and you do software AA on top of that?

Blitz3D should REALLY have multiple choice AA settings (that really work)... would it be possible someone to write a .dll that asks if 2x 4 x etc are available and then sets them?