I can't use b3d format, why?
If I use loadanimmesh , I can't see normal mapping
Can you help me, please?
You might try calling updatenormals with the animated mesh once you load it in.
ok this is strange...
i copy the folder to a dx8.1, non shader video card (GeForce4), running xp...
replaced the b3dlogo...
ran it and it worked...
ok, so i compile to ex and cop it over to the Radeon 9200 system running dx 9.0c...
same results... light blue screen with nothing...
copied the entire folder back over to the Radeon 9200 machine... same...
ran it in various resolutions... same...
also...
in 16 bit mode on the machine that works, the scene elements are partially transparent...
also... tested on a win200, GeForce2, dx8.1 system and it ran fine... all resolutions
I kinda expected it would run a bit funny in 16-bit mode. But that is very strange, it not working, on the Radeon 9200...have you tried disableing the fog and running it? Or maybe just change the fog color from light blue to red or something just to see if it has any effect?
If not then try disableing the textures one by one, maybe try running it with just the diffuse skins on the dragon and land meshes, just to see if that much of it works...maybe some other radeon owners can test it too...I would hate for this to only work on Nvidia cards.
I've tested it with my 256MB Geforce 6800 GT and 64MB Geforce 4MX, both with DX 9.0b...maybe there is a problem with DX 9.0c?