Only cgFx files, not regular fx files. Glsl might though.
Slenker, from your log it's clear your card doesn't support vertex buffer objects. Not to worry, vivid can use vertex arrays or display lists(vid memory mesh caches), this demo just explicity sets vbos.
Thanks puki. Next version will look even nicer hopefully, am mid-way through rewriting the tangent mapping in C++(So alot faster) and using a better method.
Also tightened up the texture loading, so if it fails now the problem is driver related. probably be sometime tomorrow tho..
Slenker, from your log it's clear your card doesn't support vertex buffer objects. Not to worry, vivid can use vertex arrays or display lists(vid memory mesh caches), this demo just explicity sets vbos.
Thanks puki. Next version will look even nicer hopefully, am mid-way through rewriting the tangent mapping in C++(So alot faster) and using a better method.
Also tightened up the texture loading, so if it fails now the problem is driver related. probably be sometime tomorrow tho..