normalmapping animated meshes

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Hmmmmm!
This is interesing :)

So, after you apply the bump map, instead of applying the color to the model by EntityColor or VertexColor,
you use a cube map to apply color, that seems to be a good technique...
I will have to experiment a little more with it :)

Thanks MSW !

Mike,
Are you running in 32bit color?

bye!