VividGL 3D_Example1

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Aye Mo, I've been sat here thinking it over.

Can you confirm it crashes at the texture loading, even if you leave the window sitting there for say 10 seconds?

Freeimage(latest version) does the actual bitmap loading, although I do manually convert(in c++, not gl) the recieved bitmap into a unsigned byte buffer..

But other than that, loading textures doesn't do much.

Well, it does create A GL texture. Perhaps it's messing up on that front.

I just threw together this error check version, I'll put together a more informative version tonight, try and pin point the problem for you.