I guess it's more down to the gfx card than the cpu. I say go for a single image, Cancerian. One thing NOT to do is try pasting an image larger than the the screen size to the screen buffer - use drawblockrect or drawimagerect (use blockrect in preference if u don't need a transparent bg) to draw an 800*600 portion of your image to the screen. I've had no problems doing this and it runs better than a tilemap engine.
Blitz plus would allow you to load your collision map into ram rather than vidmem which would give quicker collisions (I'm guessing) and allow you to save vidmem of course... but I guess from the forum u r using b3d.....
...... upgrade to bmax? ;)
Blitz plus would allow you to load your collision map into ram rather than vidmem which would give quicker collisions (I'm guessing) and allow you to save vidmem of course... but I guess from the forum u r using b3d.....
...... upgrade to bmax? ;)