CP - Alen Breed Remake - 6

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Mark, I told Martyn Brown that we'd lifted a couple of box images and he didn't reply so I can only assume he's fine with it. I've updated the site a little, added links, made the team 17 connection clear etc. Let me know if you have any other ideas about content etc. NTL webspace doesn't support PHP which means we can't have the todo on there and it means everything is hand cranked which sucks :(

I have to agree if we're going for an inventory system with the ability to use items, health packs should be items that get used as and when they are needed.

Also the keys thing can be sorted with level design. You don't have 100s of keys lying around, you have a coloured door to get through to the next secure area then beyond that most of the doors are keyless. This way you'd only have a handful of red, green and yellow doors throughout the entire level. No reason why they shouldn't be added to your inventory and auto-used when you press a door though.

The 'Some kind of under attack' alert can be done nice an easily with an invisible object with an on-touch trigger.

I think sneak ability is taking the game a little over complicated, after all, it's basically a blast-a-thon with a bit of puzzle solving. Laser trip wires are cool, just have an object at the side that you need to blow up first, this on-destory will delete a bunch of laser objects stemming from it. If you touch a laser object it triggers x,y and z.