normalmapping animated meshes

Miscellaneous Forums/Graphics Showcase/normalmapping animated meshes

TigerZ - thanks, I'm sending you a zip to your email...about 1.1mb as it includes everything (plus the dragon normalmap I made from the regular dragon skin).

indiepath.T - these are objectspace maps, or I suppose thats what they are called...the dragon.md2 isn't modified, as such it uses the exact same texture cords as it uses for the skin...so some areas of the model will seem to have inverted bumps (raised areas look lower, while lower areas are raised)..so it's far from perfect, but it does work pretty well considering that the effect doesn't involve additional runtime calculation or even true GFX card assembly implemented "shaders".

For the projects I have in mind that I'd like to use such a technique (a Final Fantasy Tactics like turn-basied strategy game) I think it works quite well.