Mark, thanks for spotting that. I think I just forgot to comment out one of them. Do we want to keep health packages as inventory items or simply use them when you move over them. In the heat of a firefight I think I'd prefer the later.
I like the energy weapon idea, it'd mean picking up ammo would be a lot less complicated. Also, the half a screen invenetory idea is spot on. Also, if both players had their inventory open you could use the mouse to drag things from each other's inventory. That'd be cool. "Here, you have the circuit board", etc.
Get hannah to say "you now have 2 minutes to reach minimum safe distance" I'm not sure why, but it'd be cool if we had a level with a time limit to escape within. You now have 30 seconds to reach minimum safe distance.
There's a slight problem with the frontend at the moment. If you go into a game then esc and go to load... then go back, it takes you back to the main menu rather than the "resume game" menu. I'll fix that though.
I like the energy weapon idea, it'd mean picking up ammo would be a lot less complicated. Also, the half a screen invenetory idea is spot on. Also, if both players had their inventory open you could use the mouse to drag things from each other's inventory. That'd be cool. "Here, you have the circuit board", etc.
Get hannah to say "you now have 2 minutes to reach minimum safe distance" I'm not sure why, but it'd be cool if we had a level with a time limit to escape within. You now have 30 seconds to reach minimum safe distance.
There's a slight problem with the frontend at the moment. If you go into a game then esc and go to load... then go back, it takes you back to the main menu rather than the "resume game" menu. I'll fix that though.